Explanatory Introduction

The Waltz of War is a Master Planning project set in Melbourne's notorious Docklands. As part of the Landscape Architecture Masters studio; GAME ON, this blog will document Brock and Ben's progress throughout the semester. The concept is derived from two sources; 1. Risk. The popular boardgame based on the strategy of war and tactical aquisition of territory. 2. OMA's competition submission for the Parc De La Villette. The objective of The Waltz of War can distilled in 5 main points; - To develop a set of rules and constraints to generate an adaptable planning system - To challenge the definition of surrounding programs (of site) and their associated infrastruction - To test scenarios across multiple interventions - To design infrastructure based on the outcomes of scenario tests - To interact to enable the constant definition and and redefinition of territory Comments and feedback appreciated.

Sunday, 10 April 2011

Risk: The boardgame based on the strategy of war

After playing the game several time, we began to notice the constant shift of control across certain boarders. While some remained under unchanging control, others were pushed and pulled, expanding and contracting as our armies gained and lost territories. This movement was incredibly responsive to our tactics, our communication with each other. We created it by playing. It was like a dance. (see animation above)

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