Analysis video of a game of Risk, played between Brock & Ben. Note the constant change of control, expansion and contraction across territories. The objective of this animation was to emphasise and illustrate the idea of a dance between forces.
Explanatory Introduction
The Waltz of War is a Master Planning project set in Melbourne's notorious Docklands. As part of the Landscape Architecture Masters studio; GAME ON, this blog will document Brock and Ben's progress throughout the semester. The concept is derived from two sources; 1. Risk. The popular boardgame based on the strategy of war and tactical aquisition of territory. 2. OMA's competition submission for the Parc De La Villette. The objective of The Waltz of War can distilled in 5 main points; - To develop a set of rules and constraints to generate an adaptable planning system - To challenge the definition of surrounding programs (of site) and their associated infrastruction - To test scenarios across multiple interventions - To design infrastructure based on the outcomes of scenario tests - To interact to enable the constant definition and and redefinition of territory Comments and feedback appreciated.
Sunday, 10 April 2011
Combined Spaghetti Diagram
The diagrams below were an exercise undertaken to better understand the similarities and differences between the docklands site and the two precedents. The combination diagram of the three originals resulted in a list of characteristics or objectives for which the masterplanning would adhere to. From this list, a series of rules were established. (See Rules post)
Risk: The boardgame based on the strategy of war
After playing the game several time, we began to notice the constant shift of control across certain boarders. While some remained under unchanging control, others were pushed and pulled, expanding and contracting as our armies gained and lost territories. This movement was incredibly responsive to our tactics, our communication with each other. We created it by playing. It was like a dance. (see animation above)
The Parc De La Villette (OMA submission)
OMA's proposal was not a park, but something that would one day generate a park. Through linearly organising contrasting and complementary programs throughout the extents of the space outside Paris, OMA sought to make human interaction the catalyst that would determine the eventual layout of the park. Interaction with such an unnatural order would cause adjacent programs to merge and blend with each other, until finally establishing a space to permanently occupy.
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